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Global E-Learning VR Market by Type, Virtual Environment Type, Deployment, Application, End User and Region: A Report by Absolute Markets Insights

Published On 29 Aug 2022 10:15 AM


Technology has been making enormous progress courtesy of rapid advancement made by the field of science and quality of education that is being provided in schools and colleges. Latest technology like artificial intelligence and virtual reality has been making way into everyone’s life across the globe. E-learning is undoubtedly the future and use of VR is rampantly driving the education sector. By product of this sector’s growth is progress of the e-learning VR market. Gadgets like tablets, iPads and laptops instead of computers are rapidly being integrated in present education system and corporate set ups and this contributes to the growth of e-learning VR Market.

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Meanwhile the COVID-19 pandemic was a blessing in disguise for the e-learning VR Market. Learning is a dynamic process, and the VR technology has been helping make it ultra-realistic for schools, colleges and corporate companies, especially when travel curbs were in place to restrict the spread of the dreadful virus. This market took giant strides at the time when majority of industries suffered.

Meanwhile the e-learning VR Market’s growth will be restrained by higher amount of costs required to install virtual reality environment and products. It would require some time to bring the higher amount of cost which would make it affordable.

On the other hand, several schools are adopting virtual reality system to educate the newest generation to help them true global citizen and this is the reason why the e-learning VR Market will see massive growth over the forecast period.

In terms of revenue, the global e-learning VR market is projected to reach US$ 17,0992.2 Mn by 2030, expanding at a CAGR of 44% over the forecast period (2022 – 2030).

By Type, Services Segment is forecasted to witness growth at the fastest rate for the E-Learning VR Market in 2022

Technology requires update and changes after a certain time and this is applicable to the e-learning VR Market. Recurring nature of revenue is the basic reason why this segment will see tremendous growth over the period of forecast.

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Asia Pacific Region is expected to witness second highest growth Over the Forecast Period (2022 – 2030) in the E-Learning VR Market

The country of India has highest number of young people and this is the main reason why this market will make maximum growth over the forecast period in the region. Also countries like China, South Korea and Japan will aid this market grow.

Some of the major players operating in the global e-learning VR market are listed below:

  • Facebook Technologies, LLC
  • NearPod
  • Paradiso Solutions
  • Schell Games
  • Sify Technologies Limited
  • SQLearn
  • Strivr Labs, Inc.
  • zSpace, Inc.
  • Other Market Participants

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Global E-Learning VR Market Segmentation

Global E-Learning VR Market has been segmented by type, virtual environment type, deployment, application, end users which are further classified into respective countries:

Global E-Learning VR Market Type Outlook (Revenue, USD Million, 2015 - 2030)

  • Hardware
  • Software
  • Services

Global E-Learning VR Market Virtual Environmental Type Outlook (Revenue, USD Million, 2015 - 2030)

  • Non-immersive
  • Semi-Immersive
  • Fully-Immersive

Global E-Learning VR Market Deployment Outlook (Revenue, USD Million, 2015 - 2030)

  • Web based
  • App based

Global E-Learning VR Market Application Outlook (Revenue, USD Million, 2015 - 2030)

  • Induction and Onboarding Training
  • Soft skills
  • Sales Training
  • Occupational Training
  • Customized Online Courses
  • Others

Global E-Learning VR Market End Users Outlook (Revenue, USD Million, 2015 - 2030)

  • Individuals
  • Academic Institutions
  • Corporate Organizations

Global E-Learning VR Market Regional Outlook (Revenue, USD Million, 2015 - 2030)

  • North America (U.S., Canada, Mexico, Rest of North America)
  • Europe (France, The UK, Spain, Germany, Italy, Nordic Countries (Denmark, Finland, Iceland, Sweden, Norway), Benelux Union (Belgium, The Netherlands, Luxembourg), Rest of Europe
  • Asia Pacific (China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia (Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia), Rest of Asia Pacific
  • Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa)
  • Latin America (Brazil, Argentina, Rest of Latin America)

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